SoundSculpt

Preparing the surface…

1.65×

Play music · upload a track · use your voice

SoundSculpt / Background

History of the project

2025 A’ Design Award

These two images are examples from SoundSculpt’s award-winning original 4K render series.

SoundSculpt render showing a luminous pink and blue membrane with fine pores and oval openings

Membrane detail

SoundSculpt render looking through a pale blue porous sculpture toward a softly lit opening

Light and form

Preserved for web and mobile

SoundSculpt is now preserved as a Three.js web adaptation, bringing a similar interplay of sound, touch, and form to desktop and mobile browsers. Play music, use your voice, or explore the sculpture through touch.

Where it began

SoundSculpt began as an audio AR instrument with Bose Frames. The first prototypes connected head movement, touch, and a virtual bubble, turning physical gestures into music and form.

Original SoundSculpt bubble prototype beside a diagram of horizontal head rotation

Movement becomes music.

Bose Frames tracked head rotation. Looking up or down changed pitch; turning left or right changed volume and stereo balance.

Original SoundSculpt interface showing its patterned bubble from outside and a close view of its surface

Touch gives sound a shape.

Early Unity prototypes paired the glasses with mouse input to push and deform a virtual bubble. The resulting sound and projected visuals made each gesture perceptible.